Showing posts with label Fast SSS. Show all posts
Showing posts with label Fast SSS. Show all posts

Thursday, October 15, 2015

Saturday, May 2, 2015

Butter Venus for the Iowa State Fair!


Not really... I'm trying to see if I can make a Vray Butter material.  This isn't great but I think it is headed it the right direction.  I'll keep trying.


I think these are better butter statuettes.

Statuettes in Marble: Vray FastSSS2 3.10.01


Marble Statuettes

Thursday, April 30, 2015

Marble Statuette rendered with Vray 3.10.01


Jell-O version
Chocolate version
Chocolate And Jello

Chocolate and marble versions created with FastSSS2

Vray FastSSS2 Materials - Vray 3.10.01


So I was going to make some images to illustrate what some of the values in Vray's Fast SSS2 and Fog Bias settings do but apparently I deleted the files.  So the following images will not be as useful as I once intended them to be.  The figure is about 6 inches tall and the cube is 1 cm x 1 cm.


Fog Bias.  

Fast SSS2 - Refractive - Changing Scatter Radius Value and using Fog color

FastSSS2 - Solid - Changing Scatter Radius

FastSSS2 - Solid - Changing Phase Function

Sorry about the lack of everything.  I'll try to do this again with all of the detail.

Wednesday, August 21, 2013

Vray Fast SSS2 - Scatter Radius and Phase Function Settings

The images below try to illustrate the results of various values in the Fast SSS2 attributes Scatter Radius and Phase Function






Monday, December 19, 2011

Vray Materials - Fast SSS2


I started reading a book on classical drawing.  This got me interested in modeling the human form.  Here is my first try at modeling the human form.  Not great but not too bad. The materials are ( from left to right ) Car Paint - red with silver flakes; Gold - using a high fresnel IOR of 100; Fast SSS2 with a wood texture as the subsurface texture and as the displacement map; just stone texture used as diffuse and displacement map; and a Fast SSS2 material for skin that I made myself - definitely needs something else.  So this is mostly a modeling exercise.

Also, I used After Effects for image adjustments that I'm not sure I really like.


This is the image that was rendered.

Friday, August 12, 2011

Latest Version of Above the Water.


The above image is the latest version.  I'm not sure that I'm real happy with it yet.  Lower image shows the things I might change.

Tuesday, March 8, 2011

Titanic In Fog - Vray Fast SSS2


Titanic in Fog. The fog was done in After Effects and is not Vray Fog. I may try Vray Fog for this someday.
To see an animation from the deck of the ship go to http://joels3d.blogspot.com/2011/03/titanic-movie-test.html

Thursday, March 3, 2011

Titanic - Vray Fast SSS2







Here are some images that I did today of the Titanic model. The top image is the base image that I rendered straight from 3D Studio Max with Vray. The second image down I composited fractal noise clouds in and added a Lens Blur based on ZDepth information. 3rd image down, I added a levels adjustment, Saturation adjustment and grain. Fourth image down is a sepia filter and a contrast adjustment. (All post work done in After Effects). The water isn't so hot yet.

See more of my digital work at www.joellueck.com/CompRendersPage.html

Wednesday, March 2, 2011

Titanic - Vray Fast SSS2 - With Underwater





One more round of Vray and the Titanic model. The water is made from a water material using Vray Fast SSS2. The iceberg is also Vray Fast SSS2. I'm not sure that the iceberg really looks like an iceberg.


See more of my digital work at http://www.joellueck.com/CompRendersPage.html

Wednesday, January 5, 2011

Chocolate - Vray Fast SSS2


This is my attempt at a chocolate material. It looks kind of like milk chocolate? Yet, not so much. I'm going to keep working on it. Also, this image was color adjusted in Photoshop.

Monday, December 20, 2010

Rebirth

This is the last image for this. I kind of like this one. Makes me think of 'rebirth'.